All programmes at the Universiti Sains Malaysia (USM) have now adopted the Outcome Based Education (OBE) method.
The OBE is a method of curriculum design, teaching and learning where it emphasises on the outcome of the learning process. For instance, what the current students have gained from the teaching and learning process, and for the graduated students –in a few years after they have left the university. The focus of OBE lies on the professional attributes of the graduates, where the motivation is to fulfil the enduring demands of the country and the global market.
General Educational Goals and Objectives
The general educational goal of the Bachelor of Computer Science (Hons.) degree programme is to produce high-quality graduates with the necessary professional skills to practice as successful computing professionals and compete effectively in a world of rapid technological change. Therefore, the educational objectives of the programme are to produce computing practitioners who:
PEO1: are able to adopt appropriate methodologies and techniques in providing computing solutions based on relevant knowledge and technical skills in the fields of computing in line with the industry requirements.
PEO2: have leadership skills, autonomy and responsibility, and are able communicate effectively with discipline-related stakeholders.
PEO3: have positive attitudes, commitment for lifelong learning and entrepreneurial mind-set within industry for self and career progression.
PEO4: uphold ethical and professional practices in maintaining self and professional integrity.
Programme Learning Outcomes
At the end of the programme, graduates will be able to:
PLO1 |
Knowledge and Understanding |
analyse knowledge, facts, concepts, principles, and theories relating to Computing. |
PLO2 |
Practical Skills |
adapt appropriate methodologies and techniques for modelling, designing, developing and evaluating computing solutions. |
PLO3 |
Cognitive Skills |
analyse algorithms and techniques to design and optimise computing solutions. |
PLO4 |
Communication Skills |
communicate effectively and confidently with diverse stakeholders in appropriate context in a well-structured manner to a diversity of audiences. |
PLO5 |
Interpersonal Skills |
Interact effectively with different people in diverse learning and working communities in computing practices as well as other groups. |
PLO6 |
Ethics and Professionalism |
Uphold professional and ethical practices in delivering services related to the field of computing and varied social environment. |
PLO7 |
Personal Skills |
Engage effectively in self-directed lifelong learning and professional pathways. |
PL08 |
Entrepreneurial Skills |
Apply entrepreneurial mind set in delivering computing solutions under changing industry landscape |
PL09 |
Leadership, Autonomy and Responsibility, |
Demonstrate leadership, teamwork, accountability and responsibility in delivering services related to field of computing. |
PLO10 |
Digital Skills |
Use a broad range of information and software tools to support study or professional work in computing. |
PLO11 |
Numeracy Skills |
Use numeracy skills for problem solving in the field of in computing practices. |